They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. By doing your focuses in this order, you will be able to get rid of all of the Netherlands most negative traits as soon as possible seeing you pick your side by 1939 and begin to be able to build up your armed forces and industry. Invite Foreign Investors (2 offmap civs) 6. If your plan is not a big arrow pointing to your opponents capital your army will not attack all across the front. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. I think land doctrines needs a serious revamp, superior firepower is the way to go for like 95% of the countries in the game 1.8K DuckSwagington 3 yr. ago Superior Firepower is getting nerfed next patch. After this, you can begin to modernise your army and navy and be able to make decisions over your colonial territory such as giving rights to resources to Japan to avoid conflict there. I think this is a nice beginner guide overall, but I have two quibbles. Choosing the right doctrine is an important component of Hearts of Iron IV. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. This item will only be visible to you, admins, and anyone marked as a creator. It goes without saying that the majority of military actions you will be taking in the game will take place on land. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Among the weakest doctrines in the game, Grand Battleplan is rarely used due to its weak bonuses and lack of specialization. This item will only be visible in searches to you, your friends, and admins. I'm kidding. Privacy Policy. Also, let us know what nation you would like to see in our next guide in the pool below. There is a path to receiving bonuses to more advanced armored and mobilized divisions, but if you can produce these you should switch to a different doctrine, such as Mobile Warfare or Superior Firepower. Have fun using it on our WWW pages. Soviet Union also has tons of manpower but also significant industry. Come and meet with our huge family! An easy example is pairing Grand Battleplan with Infantry leaders using the Ambusher, Unyielding Defender, Defensive Doctrine, Guerilla Fighter bonuses. The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less equipment. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. Assault or Infiltration?There's not really a wrong choice here. Line and support artilleries gives lots of soft attack. This doesn't mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Law University (extra research slot) 5. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. Also, the doctrine includes increasing the effectiveness of planning and organization of action, but also reinforces reconnaissance and actions of mechanized units. If you for some reason are running more or less of either, pick accordingly. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. Doctrines are meant to be something you develop overtime during the war (game). There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. Dont @ me. Join. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. Air is far simpler than this flow chart makes it out to be. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Having been left crippled by the turmoil of the Great Depression and a weak government, do you maintain neutrality and eventually side with the Allies or do you seek a change in course diverging towards the extremes of the right or left? I think GBP is also really good for Natty China. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. The armor bonus is actually what makes assault divisions good. Valve Corporation. This doctrine is only for countries with huge manpower but small industry. This will give you the chance to fight the United States; one of the aspects I like most about the new focus tree is your claims to former territories like New Jersey a neat and interesting feature. So, mobile warfare doctrine is the best if you have a large industry. Espaol - Latinoamrica (Spanish - Latin America). However, you need to produce a large amount of tanks and trucks. How you Gary sits at the keys and manages the game. However, if you are losing badly, pick the desperate defense path. Yet, at the same time, Holland gets a few horrible traits like -50% recruitable population and decreased construction speed meaning you either risk war or begin the game with a meager industry. Our guide to the Netherlands in Hearts of Iron IV should help you out. mobile warfare is great if you like breaking into enemy land fast and surrounding their troops for a quick kill. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. The AI seems most likely to take this doctrine - especially AI Spain. 2. A single Naval Yard outputs 2.5 production per day. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. Mobile Warfare is made for Germany, keep it. It sits amid orchards and fields about two miles from the south bank of Yakima River. 2. We will cover all the doctrines in order. I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. So! Personally, I would take Superior Firepower. Archived post. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. Your email address will not be published. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. This seems like the best place to, so I might as well ask. Just a quick noob's guide to Land Doctrines in HOI4. This doctrine is all about damage. Great in difficult terrain, weather, and low supply areas. Additionally, the Danube River inflicts a -60% penalty to attack and -50% to movement. Infantry: 7 infantry, 2 artillery, recon company, engineer company and anti-tank. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). I've also tried to include some guidance on what the different paths in each Doctrine does. Do you have a local supply of rubber, OR can you make it yourself? Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. Go for modern blitzkrieg path for better offense. Baldurs Gate 3 Real Time Combat Will Never Happen! Japan benefits from it only because of an early war with China. If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. 1. Your email address will not be published. Using two military factories should be enough make sure you place your main focus is on infantry equipment, artillery and motorised. Specific Doctrines for specific Countries(debatable). Generals traits and promotions can complement very nicely with the right tree. Check out our other nation guides. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. Good guide! Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. Mobile warfare Superior firepower Grand battle plan Mass assault Mobile warfare Operational integrity is the best. Land Doctrine Flowchart! Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. If you like tanks and mot/mec, Mobile warfare is a good choice. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. In HOI 4 No Step Back or NSB.--Contents of this video--00:00 - Explanation of video structure.00:18 - Mobile Warfare.02:01 - Superior Firepower.03:32 - Grand Battleplan.05:03 - Mass Assault.Mobile Warfare Guide: https://www.youtube.com/watch?v=3vaRiK-nMzM\u0026t=578sSuperior Firepower Guide: https://www.youtube.com/watch?v=5df16PvY8nM\u0026t=972sGrand Battleplan Guide: https://www.youtube.com/watch?v=xbpf3sdUwgQ\u0026t=1sMass Assault Guide: https://www.youtube.com/watch?v=3I3fgrMfmlc\u0026t=1408sDiscord Link https://discord.gg/Ak9bjyeTDc#hoi4 #nostepback #newdlc That is YOUR PLAY STYLE. So I just spam heavily armored battleships and light cruisers. These are MILs, CIVs airfields, AA sites, and the like. Well done! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine. Scan this QR code to download the app now. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Not every division works for every situation, so I need to change things sometimes.. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). Strategy game enthusiast, especially Paradox titles and the Civilization series. Choosing the right doctrine is an important component of Hearts of Iron IV. It is generally an Infantry and Manpower focused Doctrine. You need to sign in or create an account to do that. Focus on both you hard attack and soft attack damage output with this doctrine. All rights reserved. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc. This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. This doctrine affects artillery actions. That is why it can only work with huge industries such as German Reich and United States of America. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Deaths Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray, Gotham Knights, Sons of the Forest, and other AAA and indie game titles. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. 153. r/hoi4. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. It emphasized high concentrations of force at one point to break an enemies defensive line. In Cornflakes planning bonus is lost 8 times as fast when you manually control. Bear in mind, these are very similar to what I would use if I were playing another European nation such as France or the UK. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). Valve Corporation. If you're using tac bombers use the right side. If i play germany i usally go for Mobile Warfare because i always need the extra manpower the last tier provides. Our manpower is precious, bullets are cheap. Both mass assault and mobile have nice man power end game bonuses (up to 5%). It has amazing offense capabilities but weak on defense. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Africa, India, China, and all kinds of Islands. It is only visible to you. MOBILE WARFARE Main users: Germany. They are well written, helpful, and have little bits of funny in them so that it doesn't feel like studying.
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