Three Sisters (Merlantis), I just dont understand the logic going on. Deals between 3 [10+Magic] damage to an enemy. Here are the best weapons, hands down, in no order at all. The main exception to this would be triggering an enemys Savior talent by killing an enemy Troop with the initial damage all this seems pretty niche, though. What does OKC and TS do that make want to use them? Gain 5 Life if the enemy dies. Deal [3+Magic] damage to an enemy. Give all allies 1 Magic. Based on our scan system, we have determined that these flags are possibly false positives. And stealing 2 mana is great as well, arguably better than Draining 3, and Vampiric is better than Vital as well. Double an allys Armor. Deal [7+Magic] damage to the first enemy. Thats better than a lot of weapons can do. Furthermore, while Wrath refills himself converting Blue to Brown, Glaycion creates Blue for King Bloodhammer to convert to Doomskulls. Unfortunately, that means youd have to be using Doomed Blade, which skulls, especially because Doomed Blade also transforms red to doomskulls, which Glaycion just did. Forge Scrolls are used to upgrade (or Temper) Doomed Weapons. Gain 2 Magic. one of the BEST upgrades out of any of the Doomed weapons: Ruined. -Divine Protector Its highly addictive, easy to learn, and filled with crazy combos and tons of depth. Deal [3+Magic] damage to an enemy. you dont have to have a full goblin team, For example: Goblin/turnip loop + Bloodwood then again if you never drop the turn the 4x bleed stacks will never do damage, Powered by Discourse, best viewed with JavaScript enabled. If I am damaged, gain 6 Attack. I crafted them only because I wanted to up Glacial Peak's Power Level. Deal [5+Magic] damage to the weakest enemy. Deal [2+Magic] damage to an enemy and a random enemy. In this gems of war video I go over the top 5 class weapons you can get for free just by equipping the class for 250 victories. Create [6+Magic] Red Gems and Cleanse all allies. Give all allies 1 Magic. While your entire post is very insightful, I find best in terms of what other troops currently can do. If the answer is no, next ask yourself, Could I accomplish the same thing this weapon does, but with a troop, in order for me to use a better weapon? If the answer is yes, get a different troop, and get a better weapon! Dawnbringer. I would avoid using Doomed Blade and Doomed Club because of creating gems that can ruin Doomskull matches. Create 6 Green Gems. Orc Kings Club? Deal [4+Magic] true damage to a random enemy. 4th can vary, TPK/Obsidius can work, or others. Deal [5+Magic] damage to a random enemy. (Boost Ratio 1:1), Deal damage to an enemy equal to his Attack. Deal 4 True Damage to the first enemy. (Ratio = 3:1). Deal [2+Magic] damage to all enemies. Deal [2+Magic] damage to an enemy and drain their Mana. If my hero had 30 magic, it would hit 75 (35 + 40 from temper) heavy splash damage, stun all yellow enemy, cleanse all allies, create a light storm, silence the first enemy, drain 2 mana from yellow enemies, deal 3 more splash damage, and explode 4 gems. Restore your Life to full. Seems usually in one-shot range by 3rd cast. The Bonestorm though is where this weapon gets interesting, because youre exploding a bunch of gems with Doomskulls, and now you have more skulls coming down. Id much rather have Dancing Daggers over Orc Kings Club and Three Sisters, since I can always build around the Dust Storm. Glaycion converts Red to Doomskulls, and Wrath converts yellow to skulls (but enrages himself!) You can even join a guild and fight alongside your friends! Deal [6+Magic] damage to a random enemy, and Silence them. Its rapid-fire deep king casts that win the match, not the hero. Deal [3+Magic] damage to the first enemy. Deal [2+Magic] damage to an enemy, and 1 damage to adjacent enemies. So while Glaive is amazing because it has Entangle, Glaive is also amazing specifically to pair with Obsidius because it generates a green storm on cast, fills itself a bit as things go to hell, Obsidius then generates a brown storm once you kill something and fills the board with brown for Glaive to transform again. Steal 1 Magic from the enemy. Destroy a Column. Gain an extra turn if an enemy dies. Doomed Blade and Doomed Club both create gems of their respective colors, and the other weapons are better for not having this, but Doomed Crossbow goes further in adding a Doomskull to the board. -Beastly Bow. (Ratio = 3:1). It lets your Hero deal triple skull damage to enemies that are Burning . You absolutely dont want to have a 5 match of Doomskulls get nullified because the middle one turns into a Blue gem.. Deal [4+Magic] damage to the first enemy, and remove all Yellow Gems to Boost damage. For instance, a very successful Delve team uses a Forest Troll, 2x King Gobtruffle, and a Doomed Glaive in the back. Only two troops benefit enough from bonestorm for it to be worth the downside risk: Wrath and The Possessed King (and Wrath converts away the yellow gems that the Scythe needs). Deal [8+Magic] damage randomly split among enemies. Explode 3 random Gems. Deal [3+Magic] damage to an enemy. Deal 7 more damage if they have 10 Attack or more. Wrath, for instance, turns Blue into Brown and yellow into skulls. If you do, generally Winters Orb is better. It is considered a spiritual successor to Puzzle Quest and combines classic 'match 3' puzzle gameplay with role-playing elements. Drill Shooter, Divine Protector, Elemental Bow, others: Theyre still good weapons, if I ever want to use a themed team. Race and Weapon bonus colour. (Boost Ratio 1:1), Deal [0+Magic] damage to the first 2 enemies, and remove all Skulls to boost the effect. (updated end of GW week). Yasmines Pride: Fantastic weapon that Im not using currently Whereas the other way round, it does not work quite as well by Glaycion taking your reds. I do agree with your thoughts on Glaives Tangling, but also sometimes kind of wish it Entangled the second enemy (either instead or as well), though . Do you recommend it? Mountain Crusher Deal [5+Magic] damage to the first enemy. Deal [5+Magic] damage to a random enemy and Burn them. Guardian Crown Celebrimbor can combine and reforge three gems of equal . A general rule of thumb I would suggest. Faction; All-Seeing Eye (SE) (Darkstone) Amanithrax (N) . What about Ice Aegis? (Boost Ratio 3:1), Deal [4+Magic] damage to the healthiest enemy, and remove all Blue Gems to Boost damage. We already have a chance to keep the turn with a lucky doomskull explosion, this gives a slight increase to that possibility. The only thing that is irritating is the silence lands on the new first enemy, so a summoned troop picks it up. The other bit that I feel was missed is the fact that Blade and Club have that irritating capacity to undo your extra turns. This is great for those of us thoroughly confused by too many options. There are some other fun weapons to occasionally use, especially in events, like weapons that create gems based on troop types or kingdom. Destroy a Column. (Boost Ratio 2:1). It is kind of amazing that Blade and Club have lasted this long with bad affixes. Stupendous with Shahbanu. ( Legendary Weapon ) Yasmine's Chalice (Mana Cost:16 Green Yellow , Only obtained from special events) Give all allies [0+Magic] Life and Armor. Probably repressed in this case! It does have some fun upgrades though: Entangling first enemy and creating a Lightstorm, and it is immune to Submerge. Search for a mystic gem in House of 1,000 Doors 2, Stylish action game inspired by Asian mythology, A strategy RPG about building a family legacy, Single-player strategy and management SIM game, Sequel to the Shin Megami Tensei spin-off game, Expand Your Adventure in the Merciless World of Wartales. Good for high level delves/explores. Each increase to the Hero Class Level gives +1 to the Gem Mastery bonus, up to +20 at Level 20. Gain 2 Attack, Life and Magic if the enemy dies. Doomed Weapons A special Weapon called a Doomed Weapon will be available in the Tower of Doom Shop during every Tower of Doom event. Moreover, the Bard class gets +5 Magic for using a Yellow weapon (and the D. Axe uses Yellow), so youre already ahead. Destroy a column. Steal 2 Attack. Deal [0+Magic] damage to all enemies and give 1 Magic to all allies. If you look at your other blue options, you have Bastite Princess for a non-efficient Yellow to Skull converter. Crack into the safe this weekend on Nintendo Switch. Sekhma can turns Blue into Skulls. Orc Kings Club (Grosh-Nak) Fire Ruby Staff even has an easier boost ratio to work with than Summer Wonder. -Earths Fury I dont think I would delay a really good mythic though (like S tier). Deals between 3 [7+Magic] damage to the first enemy. Destroy an enemys Armor. (Ratio = 1:1). Deal [0+Magic] damage to all enemies. Ill say! It really all depends on your team composition and the enemy youre facing, I think. The Sin of Maraj hero class weapon will be Purple and turn Yellow to Doomskulls. It is the Doomed Scythe. Bards 3rd Trait will also give you +1 Magic (and all other stats) each turn, so youll do more damage but that really only helps in longer (turn count) battles, and they dont tend to happen as much in end game. Gain [1+Magic] Life and drain the enemy's Mana. Deal [4+Magic] damage randomly split among enemies. Three Sisters? Deal [7+Magic] damage to the first enemy. The barrier and bless do help greatly, yes. Doomed Blade is a Blue weapon that turns Red into Doomskulls. It also silences and is less mana cost. But Tricksters shot gives another great option besides the barrier-on-Brown and skull smash model. Explode a random gem if the enemy dies. Skeleton Key (Zaejin) Usually Dragonguard so your first 3 troops have 80%, 65% and 40% skull reduction. Doomed Scythe turns Yellow to Doomskulls. Deal [5+Magic] damage randomly split among enemies. Also, any of the newer class weapons stand out to people? mediocre damage, mediocre exploding option, mediocre affixes. (Boost Ratio 1:1). Restore [4+Magic] Life. The first priority are Arachnid Weaver, Obsidius, Supreme Iron King, Megasaurus, and Mythic Kingdoms of Magic to achieve their 10th level of power. You can also if you want use the likes of Sunspear or Hierophant, Dragonguard etc as the burn will come from Stonehammer (plus the stun that also helps). Deal 5 bonus damage if they are Entangled. I wish we had more weapons like this. Deal [2+Magic] damage to an enemy, and remove all Green Gems to Boost damage. Deal [3+Magic] damage randomly split among enemies. I dont know what the brown ones upgrades are, but theyve got to be better than the purples. Exploding hero weapons are strong in general, and while Jack-o-Lantern is overshadowed by JoE and EoE in many cases, I do think it has some niche utility at least. For more information about upgrading Doomed Weapons, please see this article. Skeleton Key. Deal [4+Magic] damage to an enemy. Im just thinking about my guildmembers, and on which weapons I should recommend they use their forge scrolls. The logic going on here is that there are hella weapons lol. The 2 Attack is irrelevant - you're making Doomskulls. I dont use it vs L&D because L&D, but an easy Xbow team vs that is Willow, Xbow, Qilin, FG. No color is overlapped. If you were to cast it when there would be no available Skull matches afterwards, and considered safe, but creating a Doomskull opens up a Skull match for the enemy. If there are 10 or more Green Gems on the board, gain an extra turn. (Ratio = 1:1). Based on our scan system, we have determined that these flags are likely to be real positives. Summers Wonders statuses+doing true damage I thought might be a bit more compelling than Fire Ruby Staff on my first pass, but it is pretty underpowered, as you noted. Create [0+Magic] Green Gems. Doomed Axe could be great for classes that have access to Fireblade due to its ability to Burn the enemy its hitting however, youll have to cast it again to burn the next target, and there are much better ways to get Burn onto enemies.
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