The first steps of our ground reworks have been implemented, changing how a lot of squad sizes work, infantry loadouts, unit ranges, movement changes, and plenty of other changes and stat tweaks (MMTs shouldn'#039t be shredding everything quite as much, for example) as we build up to completely redo projectiles and armour/damage modifiers on ground and in space for 2.4. Bringing you intelligence to get your game Since April 19, 2008, About this wiki | New pages | New files | Galactic Empire | Rebel Alliance | Pirates | Planets | Buildings. I also personally want to thank the other members of the Thrawn'#039s Revenge team. It is, after all, a tool and a game mechanic as much as an opponent.To this end, we have introduced a new optional set of extra difficulty levels, beyond Easy, Medium, and Hard. Every Faction Coming to Thrawn's Revenge! In this section I will talk about tactics for your army, as most players tend to dislike ground battles in Empire at War. B1 Battle Droids should always bee part of your army. They will absorb all the damage and protect your stronger units. Instead, they have an era system. Empire at War Expanded Wiki | Fandom Fall of the republic wiki? : r/StarWarsEmpireAtWar - Reddit Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. Downloads - Empire at War Expanded: Fall of the Republic mod for Star Wars: Empire at War: Forces of Corruption - Mod DB Empire at War Expanded: Fall of the Republic Star Wars: Empire at War: Forces of Corruption mod | Released 2020 A Clone War-era mod by the creators of Thrawn's Revenge. This item will only be visible to you, admins, and anyone marked as a creator. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. However Credits are still the primary ressource of income and are required to build up the new industry. Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). However, he has since returned, and is planning to do whatever he can to make this wiki amazing.If you play the game, like Star Wars, or would just like to help out, please make an account! New versions are available. There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). We suggest you try the file list with no filter applied, to browse all available. Fall of the Republic space guide : r/StarWarsEmpireAtWar - Reddit Here you can learn all about the team and Thrawn's Revenge: Imperial Civil War, their mod for the 2006 expansion: Star Wars Empire at War: Forces of Corruption. Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. IG-88 was an assasin droid made by Holowan Laboratories. [steam] fall of the republic 1.1 full version, Fight the epic battles of the Clone Wars as either the Republic or the CIS, [steam] fall of the republic 1.0 full version, 0.6.2 release of Fall of the Republic, including space reworks, [steam] fall of the republic 0.6 full version. Empire at War Expanded: Thrawn's Revenge - Mod DB EAW Wiki | Fandom While there are some background mechanics that may be somewhat similar to those from EU that I mentioned added to the mod where possible in the long-term, AI will always factor into the equation. I personally go for the Commerce guild to get those improved Dreadnoughts for the seperatist navy. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. please add the super tank from star wars clone wars! For more in-depth breakdowns, see the video. Imperial Civil War 2.3Today, the Steam version of the mod has been updated from 2.2.5 to 2.3. Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. Steam Community :: Empire at War Expanded: Fall of the Republic 1.2 While the Hapans becoming playable will mark the 2.4 release, there'#039ll be several 2.3.x versions adding and updating new content. This phase will start Thursday June 13th.Phase IIBy this point the obvious rough edges will hopefully be found and sorted, and we'#039ll be able to expand the pool a bit to find the more hidden issues. See if you can find an article that has to do with either games, and create or edit as needed! Star Wars: Empire at War - Forces of Corruption - Empire at War Also a shout out to those who'#039ve been on the team in the past but since moved on (most of whom still just hang out in the team Discord anyways). We have some major ground mechanic changes in discussion on top of that which we'#039ll be starting to experiment with in 2.4. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102. Hello and welcome to the Thrawn's Revenge Wiki. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. 5 Opinion costs 2000 Credits. No articles were found matching the criteria specified. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. Weve noticed that you havent made any recent edits on your wiki this year. Are you going to do a similar guide for the Republic? Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War There is setup phase where the factions wont fight, which can be ended by clicking the tactical cam button (which is not a permanent solution, just for now)- New Mode: Instant Action / Fleet Battle (Empire Beta)- New/Updated Models & Textures: AT-AP, ARC-170 AT-TE, Victory Star Destroyer, Allegance, Venator, LAAT, Praetor- New Galactic Conquests: Corporate Acquisitions, Deep Core Conflict- New Unit: BTL-B Y-Wing (CSA), Swift Assault 5 Hoverscout (Maldrood)- Attempt at some GC AI performance optimization (stagger freestore servicing)- Revamped planet defection events, fixed several issues with progressive GCs/Shadow Hand scripting- Z-layers for ships now randomize over a larger range- New Reinforcement Point indicators for CSA, Pentastar, Hapes- Changed planet selection ring collision- Fixed cloud texture for low-orbit maps- Some updated icons- Various other balance adjustments and minor bug fixesWere also working towards finishing the beta for Fall of the Republic, our Clone Wars mod, which will hopefully start October 31st. Fall of the Republic, How do you increase Tech Level? : r - Reddit We suggest you try the file list with no filter applied, to browse all available. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graph. This comment is currently awaiting admin approval, join now to view. This wiki is not updated by the development team. Some of whom, similarly, have been around for a short time and some since the first months of development. Find a random page to edit or improve. We are currently editing over 355 articles, and you can help It is easier to just buy it real quick now really. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Every start year comes with its own layout, giving us the ability to swap out irrelevant planets in later years for more important ones, and allowing us more leeway to balance the maps throughout each era. The Separatist droid armies No files were found matching the criteria specified. The Subjugator has a current limit of 5 and a lifetime limit of infinite. A new playthrough, and a release date for the 1.0 version of Fall of the Republic! I use a similar set of bonuses in my preview LPs, and another youtuber, EckhartsLadder, who has been given a preview copy of 2.3, has been struggling against it in his recent streams if youd like to check those out as well by clicking here. Check the summary screen to see the most efficient seperatist worlds and boost their income even further. Empire at War Expanded Wiki is a FANDOM Games Community. Playable Factions: Do Not Sell or Share My Personal Information, If you are new to Wikia, you may want to try the. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. The new versions of Empire at War Expanded now use different ressources to add more aspects to the gameplay. Rather than year-long development cycles, in order to make sure things stay consistent and to get changes out faster to players, we'#039re hoping to make the scope of each release more focused and get versions out to players more frequently. As usual, the update will mean saves from 2.3.2 will not be useable- we keep instructions on how to make a backup and have had a warning of the release date ingame on several menus for the last month, however since we know there will be people who didnt read that, we have also released a backup version of 2.3.2 on Mod Database for the Steam version. This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. This wiki is not updated by the development team. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. In the past, while you could change your starting era/year and have planet ownership vary based on that, we were stuck with the same set of planets no matter when you began. The first steps of our ground reworks have been implemented, changing how a lot of squad sizes work, infantry loadouts, unit ranges, movement changes, and plenty of other changes and stat tweaks (MMTs shouldn'#039t be shredding everything quite as much, for example) as we build up to completely redo projectiles and armour/damage modifiers on ground and in space for 2.4. Feature OverviewVisual Effects Updates Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. You concentrate forced from the nearby systems into larger fleets in these defensive nodes, and when you get the warning "x system is about to be invaded", you just send the nearest nodal fleet to that system. The link for the workshop can be found here for those who are not already subscribed: https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106After we'#039ve had a chance to respond to any initial issue reports, we'#039ll make the necessary changes to be able to post a version on ModDb to support non-steam versions of the mod. Fight the epic battles of the Clone Wars as either the Republic or the CIS, 0.6.2 release of Fall of the Republic, including space reworks. In a game as singleplayer-oriented as Empire at War, having a good AI, which supports the intended gameplay loops of the mod is crucial. It was not possible for the GoG or Disk versions to save in Art of War and Empires End, so those maps will not be available outside of Steam. Yes, it's the Discord for all Empire at War Expanded mods (Thrawn's Revenge, Fall of the Republic, soon Revan's Revenge) https://discord.gg/aYD9r77W. Our goal with not just AI but economic systems and even other parts of the game like events (for example, the Yuuzhan Vong and other emergent factions) is to make sure the game goes as long as possible while still having some form of challenging component, which is why some form of cheating AI is necessary. If you have a related Youtube channel, enter the URL. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. A Clone War-era mod by the creators of Thrawn's Revenge. Planets - Star Wars: Empire at War Wiki Guide - IGN Unless Petroglyph manages to update the GoG version of the game it would not be worth the effort. Empire at War Expanded: Fall of the Republic - Mod DB break=no Star Wars: Empire at War | Wookieepedia | Fandom Do Not Sell or Share My Personal Information. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) For installation Instructions consult the included readme file. Republic Previews & Release Date Announced! Valve Corporation. Then you should visit the admin dashboard for more tips. The Pirate Havoc Bomber is the Black Sun's official bomber. Thrawn's Revenge - A mod for Star Wars, Empire at War. Game is lagging with 120 frames,anyone can help? Find out the very latest news, or ask a question, by visiting the forums. Thrawns Revenge is an old mod, with a lot of work from over a decade ago, which means theres some older bits of the mod which carry over older mistakes. New UnitsVigil, Victory II Frigate (like in Battlefront II), Imperial II Frigate (Rand Ecliptic), TIE Punisher, Jumpmaster (Dengar'#039s Punishing One), Bulwark I, Bulwark III, Citadel, Invincible Cruiser, Recusant, Mankvim Interceptors, IRD & IRD-A, Gozanti, PX-4 Mobile Command Base, T-Wing, Espo Soldiers, Strikebreakers, JX40 Jailspeeders, Airskimmers, GX20 Hovervans, A-A5 Speeder Trucks, K-222 Aero Interceptors, Persuader (Snail Tank), Espo Walker, BattledroidsRedone ModelsPraetor II, Munificent, Dreadnaught, Nebula, Endurance, Secutor, Procursator, Gladiator, Y-Wing, Snowspeeder, Juggernaut, TIE CrawlerAnd plenty of other small changes. , Acclamator and Imperial Station (Anaxes).png. The wiki for Thrawn's Revenge is unofficial and not managed by the team and as a result it's very outdated. Right now, the mode only supports playing as the Empire and is only Empire vs New Republic, but thats just while we work on expanding it and fleshing it out. We'#039ve also tried to clean up certain functions to make the AI run more smoothly and improve ingame performance. nbsp Throughout 2.4'#039s development, we'#039ll be able to push automatic workshop updates for the Steam copy as we go, but more details on that later. Manage all your favorite fandoms in one place! The defiler is a minor hero that can be deployed in to corrupt worlds and sabotage enemy structures on a planet. Thrawn's Revenge Wiki is a community site that anyone can contribute to. If given the choice most people would say they want an AI which acts exactly like a human, but while we agree with that for tactical behaviours and other kinds of 4X games, Empire at War, as anyone who plays multiplayer GC will likely have experienced, is not set up in a great way for a purely human and fair AI. We'#039re doing this for actual feedback and people who decide to actively make our lives more difficult just so they can play a bit earlier are not the kind of people we expect it'#039ll be productive to work with on that. its the same case with the Subjugator? Check out the Corey \ Empire at War Expanded community on Discord - hang out with 15,290 other members and enjoy free voice and text chat. In the beginning of the war this gives you a better overview on your map. Beginner's Guide to Fall of the Republic \\ Empire at War Expanded This item will only be visible to you, admins, and anyone marked as a creator. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102, https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106, https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253. It can be accessed from the galactic conquest menu. we are not affiliated with the dev team. Download the latest version of Thrawn's Revenge today. It is only visible to you. Click, Do Not Sell or Share My Personal Information. Like with 2.2, this will necessitate the removal of custom VO and map preview images, along with some other things like that. Ground units remain unchanged and are only build with credits. How do I reduce lag in galactic conquest mode? Please see the. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic in version 1.2, releasing midnight tonight! In this mode, you can build up custom fleets of whatever composition you want for each faction and fight it out, even disregarding pop cap. Hello and welcome to the Thrawn's Revenge Wiki. In the main menu go to Options > Mods and select FotR. My Mandator was destroyed and i don't see the option to build another, Yeah you just need to make sure to have the resolution set to 16:9 or 4:3. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. Each faction features a variety of new land and space units, as well as many new era-specific heroes created especially for the mod. Home | Thrawn's Revenge In 2.2, the AI would typically want to build Hypervelocity guns/Ion Cannons on as many border planets as possible, which worked out well in most maps, but in some where their territory was more thinly spread or smaller (like the single-planet start maps), the AI could often end up building too many along their border and not leaving enough room for proper economic or production structures, so this has been adjusted appropriately and is something well be keeping an eye on. Spamming for experience will not be tolerated- spammers will be banned from the beta, or the server as a whole. A must have for any Empire at War player. oooooh :c soo sad i didn't know. Star Wars: Empire at War (sometimes abbreviated EaW) is a real-time strategy (RTS) game that takes place in the Star Wars universe. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. can you get umbara milita as CIS if you fight on Umbara? The game goes on sale on Steam for $5 fairly regularly, so while we understand thats not possible for everyone, the reality of the situation is that until and unless the Disk and GoG versions get patched, we will never be able to provide the exact same features we can in Steam.Download [Steam] Imperial Civil War 2.3.3 Download GoG/Disk 2.3.3 Light VersionThat being said, its time to go over the major changes for 2.3.3. Let your readers know what your topic is about and add some general information about it. Some people may have come more recently to the mod, and I know there'#039s still some out there who'#039ve followed since basically day one, but either way, we appreciate you all! Thanks for the Help dude c: The Mandator has a lifetime limit of 1, which means you cannot build a new one once you lost one, You can build another Mandator? New versions are available. Wikis like this one depend on readers getting involved and adding content. Star Wars: Empire at War. The start is always the hardest phase, the defender has all of his units deployed. I will try to continue with the guide and keep it updated. The beta will be proceeding in three phases, allowing us to open it to progressively more people while keeping the testing pool a manageable size. On Thursday at 5pm EST I'#039ll also be doing a livestream with some testing and answering questions during the last phases of beta prep, which you'#039ll be able to watch at https://www.youtube.com/coreyloses/live . Debate_Trade123 2 yr. ago. RSS Files Reset Would you like to make a guide about the Republic Faction as well? Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Farious factions grant different bonuses and heroes to unlock. Take command of the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand. You need to sign in or create an account to do that. As the main attractions of the mod, a lot of content is based in and around these map setups. Welcome to EAW Wiki. The tentative date for this to start is Thursday, June 28th. In this news post, we'#039re going to outline what 2.3 contains, a little bit of what'#039s next, and how the beta process is going to work (with some rough release dates). Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. If things go really well or really poorly in Phase I, that could be pushed up or back as needed.Phase IIIAfter Phase II has gone on for a bit, we should be ready to expand to the final phase of the beta, at which point it'#039ll be available to everyone on the server. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. Promising to end the perceived mediocrity of past Star Wars RTS games (like Star Wars: Force Commander and Star Wars: Galactic Battlegrounds), Empire at War started from the ground up. You stay in the era you begin in. The Star Wars galaxy is a big place, and we're changing how we handle the progressive maps in all of our mods! You don't. The Empire at War Expanded mods (Fall of the Republic and Thrawn's Revenge) do not have a tech system. The game was developed by Petroglyph, comprising many former members of . Part of this work involves steps that are part of overall ground and space combat updates. As always if you prefer a video version of this news post it can be found here: nbspnbspnbspWhile everyone would say they want a better AI, and weve talked in the past about certain improvements, we want to take this opportunity to talk about exactly what we mean by better. We strongly recommend people play the Steam version where possible.The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. oooh okey thanks for the information, i will struggle with the subjugator for the rest of the campaign, but at least i have Praetors. At 100 it will join the alliance completly. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). nbspnbspnbspThats going to do it for our look at the AI for now, though. However, once you get ingame, there is an extra option available, to enable the Cruel AI. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Set in the years following the Battle of Endor, and outside the original game's timeframe, Thrawn's Revenge is based around the conflict between the newly founded New Republic and the Imperial Remnant as they fight for control of the galaxy. Thrawn's Revenge Wiki | Fandom With 2.2, we began to overhaul the AI in about every possible way. honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet. Hope to see you there soon : 5. Starting in a couple weeks Ill be starting my Fall of the Republic (our Clone Wars mod) preview playthroughs on Corey Loses as well, but in addition to that there should be a couple more regular news posts coming out in the next few weeks, including an overview of ICW2.3 and its testing process, the CSAs We Could Be Heroes post, and the next Vision of the Future post, looking at another new faction.