Mummy Companion You have one of the world's few mummies as a companion or close associate. Your enemy is unlikely to be your direct commander (the caliph in the case of warriors), and you may not even know his identity - though you may certainly try to find out and make your peace somehow. This Merit must be taken separately for each such childe. This creature may be a mage, a werewolf, a changeling, a wraith, or something even more unusual. The reason relates to some great heroic action that possibly saved many of their unlives. Special Gift (1 - 3 Merit) Your sire gave you a valuable gift after the Embrace. You cannot request or induce a prophetic vision; they come on their own. Regardless, you ignore one-dice wound penalties. That said, "thin-blooded" is a term that . You lose two dice on all related dice rolls, and your Pack Recognition may be considered two points lower than it should be. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. Putrescent The mystic process that inhibit the natural decay of the vampiric form were less effective on you. Note that this tongue does not inflicted aggravated damage, nor draw blood. You carry the blood of the Garou in your veins, and your own children may be Garou. The Storyteller may also decide that your companions' actions are suspiciously altruistic and necessitate such a roll. This makes you a curiosity for some Kindred and desirable to a Malkavian who is looking for some of the "quick inspiration" that can be taken from your blood. You like to lie around and, by vampiric standards, you are certainly a coffin potato. In any case, this pack member tries to get others to side against you, and he tries to ruin every positive thing you accomplish for yourself or for the pack. You must make a Willpower roll (difficulty 6) to enter another being's dwelling without being invited (though you will go to fiendishly clever lengths to garner an unwitting invitation). "Decrepitude" and "Hemetic" didn't make it into V20. Knowledge of this would not only destroy your reputation among hunters - it would place you on their hit list. More difficult geasa are worth more points. (PGS), Poor Taste You can never have the Art Appreciation, Expression, or Crafts skill. By necessity, havens generally are secret locations or at least highly secure (ideally both), otherwise the vampire runs the risk of exposure or destruction at the hands of witch-hunters or rivals - or, worse still, the resident might become the victim of . You may ask for her help in times of need, but she may not always be able to help. Even if your gaze is sort of unearthly its most seductive. True Gypsy (Ghoul) The blood of the Rom runs true in your veins. This Merit is often coupled with the Prey Exclusion Flaw. Much of your time is spent in the quest for further information on Golconda and on attempting to progress towards this distant goal. Your difficulty to resist frenzy is only one less than that of a vampire (or one more than normal, in the vase of Bratovitches); tantrums come easily to you. Revenants cannot be Kinfolk, either as a Merit or as a Flaw. Those possessing it do not bear the Curse of Lamia; their Kiss causes no more damage than the blood loss itself. You turned traitor on the Camarilla, Followers of Set, or some other vampire group. These are the Merits and Flaws available in Vampire: The Masquerade 5th edition. You have both come to each other's aid several times over the years, and you would be aggrieved were anything to happen to your love. This Merit obviously has the potential for abuse, and its not appropriate for all chronicles or characters. Then again, you may have a visions as you are walking down the street minding your own business. Guardian Angel Someone or something watches over you and protects you from harm. (ELY).
Vampire: The Masquerade v20: Random Merits & Flaws Tzimisce-Specific Merits and Flaws | New Eden | Obsidian Portal However, unless he is made into a ghoul, he will continue to age normally. However, if the need arises, your leader may ask you to kill your friend. (CB:S), Slow Healing You are slow to heal all wounds. If you fail, one of your facial features or fingers falls off; if you botch, one of the levels of damage is aggravated and one of your limbs falls off. Pied Piper (2 - 4 Merit) Animals follow you around, making it fairly easy to track you and/or find your haven. You are crude, rude, and socially unacceptable, forever a Philistine. Whenever the character is about to act in a way contrary to common sense, the Storyteller can make suggestions or warnings about the implications of said action. You are not allowed to speak to Kindred outside the sect, you are not allowed to go anywhere outside pack territory without a fellow pack member, and you are required to prove your loyalty time and time again.
Character Creation: Merits and Flaws - wraithlarp.net You must have a Humanity of 8 or higher to have this Merit (ELY), Fist of GodWith this Merit, sometimes called the "Witch-Hammer," you can cause aggravated damage to a Kindred or other supernatural creature by simply striking her. This group provides him with assistance, and possibly even agents to handle his dirty work. You can drool blood, pop your eyes out to double their width, spontaneously grow and burst boils on your flesh, extend you tongue three feet out of your mouth, etc. How much you may know about this magic depends upon the number of successes you roll using Perception + Occult (difficulty 8). The poison is virulent, although Kindred and other supernatural creatures are unaffected by it. You are now safe from pain. This volume contains 100+ Merits and Flaws, including those described in V20 - Classical Age Corebook, V20 Classical Age - Fall of Carthage, and V20 Classical Age - Kindred Mythology; A complete review of every Merit and Flaw such as Physical, Mental, Social and Supernatural; All effects have been revised to work on any V20 system, although some rules will have to be found in V20 - Classic Era, Corebook; This book adds over +50 new unique Merits and Flaws to the Kindred and other creatures, not available in other Classical Age books. What could possibly go wrong?, Dark HeritageYour bloodline has been tainted in the eyes of the Inquisition. The Vinculum scores between you and your enemy are automatically zero, and will never increase no matter how many time you partake of the Vaulderie together. This prestige might aid you greatly in dealings with your elders or other neonates, or it might engender jealousy or contempt. (CB:TOR1), Greater Colors The vampire sees colors more distinctly and with greater definition. Normal means of tracking you (with Survival, the use of dogs etc) fail automatically. You have a good relationship with the family member and he will come to your aid if you call. This does not heal other sorts of wounds whatsoever. In the absence of a sire, he becomes what he believes himself to be, 'Hollywood-itis,' the belief that one has the powers and limitations of one of the several movie vampires, is the most common form. The heart might be in the possession of a foe, or simply missing. This may not be taken with the flaw Infamous Sire. The character will be able to touch and see him if in the Underworld, but in the Skinlands only the wraith will be able to contact the character unless the character has rituals or powers that allows her to see and interact with the Shadowlands from the Skinlands. Even those who cannot see auras are immediately drawn to your presence. You must have at least 2 dots in Drive to take this merit. When and how this penalty applies is left to the Storyteller. The parasites also drink from one to four of your Blood Points each night (roll a die and divide by three, rounding up). 1-pt is something simple and unobtrusive, like eyes too close together or an under-bite. Potent BloodYour blood, for some reason, is very potent and Kindred will desire to drink it. Your relatives may or may not approve, depending on the whys and wherefores of your ghouling. It will not betray you no matter what Valeren/Obeah powers you use. If it is possessed by some other Cainite, (perhaps a Setite elder, or your sire) you must obey their every command. Overconfident You have an exaggerated and unshakable opinion of your own worth and capabilities-you never hesitate to trust your abilities, even in situations where you risk defeat. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. This could be anything from having murdered an elder to being a member of the Sabbat. The value of the Flaw determines how powerful these enemies are. Depending upon the circumstances, the Storyteller may allow you to use two extra dice when making any type of roll involving Presence. You might not necessarily be that good looking, but theres something about the way you move and act that exudes sexuality. v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium. The physical category describes Merits or Flaws that deal with a character's physical makeup or abilities, while the mental category addresses intellectual abilities or pat- terns of behavior. On nights of the new moon you are extremely passive, but on nights of the full moon you are extremely emotional and volatile. You see everything as an omen or a sign from God, devils and angels are everywhere, and you just can't read the Good Book too many times. Efficient Digestion You are able to draw more than the usual amount of nourishment from blood. The Merits from Prime 5.1 have been included for convenience. Whether it instills people with fear, love, or self-loathing, all Disciplines that require sight contact have their difficulties reduced by 3. InnocentYou are always thought of in the most positive light, unless evidence exists to prove otherwise. If you are Wounded, you will heal in one week. You are at home in high society and you never feel out of place around the 'beautiful people'. (CB:R1), Forked Tongue Your tongue is forked and flickering, like that of a snake. Your vitae is faulty even beyond that of Thin Blood. The difficulty of the geas determines how great a Flaw it is. You should work with the Storyteller to find an explanation for this Merit, and the Storyteller may disallow this Merit entirely if she so chooses. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. auto. This can obviously lead to some unplanned and quite twisted codependent relationships. For a vassal, the domitor triggers this penalty; for revenants, any vampire known to be Sabbat may easily influence a ghoul with the Flaw. You are prone to the features of religious ecstasy - stigmata, glossolalia (speaking in tongues), visions and trances, et al. The double must be fully aware of your personal life, including all your relationships and activities. This Merit should not be abused by allowing a relatively weak character to choose a powerful one, unless this is approved by the Storyteller. Castle The character owns a castle with at least 50 rooms and maybe as many as 500. Particularly persistent are those vermin that drink from you three times and thus become enormous, bloated, Blood Bound ghouls. Opponents must score two more successes than normal to grapple you, and your difficulty to soak fire damage is reduced by one. You may purchase as many modifications as you can afford, but your social abilities are probably doomed. Those who wait and watch are in a positoin to take full advantage of the vagaries of time. The character is used by the Blackmailer to her personal advantage, forcing all sorts of awful things. Characters in the New World cannot have this Merit unless they can justify it - "An insane relative had the castle moved from Scotland, stone by stone." Baroness Nerak. This may be a werewolf comrade, the ghost of a relative, or even a friendly mage. Its potency varies with the characters actual Attribute rating, so a character with a legendary Stamina of 1 has a weak legendary power that might grow with time and experience. You stutter uncontrollably when you try to describe what you have seen or heard. All soak rolls are made at -1 diff. List of Merits and Flaws (Storyteller System), Do Not Sell or Share My Personal Information. Prodigies of Koldunic Sorcery or other forms of blood sorcery reduce the difficulty of all paths and rituals. (CB:Tor1), Clear SightedYou can see through all levels of Kindred Obfuscate, Chimerstry, and other related Disciplines or Gifts with a Perception + Alerness roll (difficulty of the opposing power's level + 3). Non-Aggravated damage (normally an irrelevant distinction for mortals, who have no supernatural means of healing damage) heals as though it is one wound level less. The bugs may travel up to 20 feet from you to sting and distract your foes. This enemy is quite dangerous, as he wishes nothing more than to send you to your end. Contents 1 Merits 1.1 Archaic 1.2 Bonding 1.3 Feeding 1.4 Ghoul 1.5 Linguistics 1.6 Looks 1.7 Mythic 1.8 Psychological 1.9 Substance Use 2 Backgrounds 3 Coterie Backgrounds 4 Loresheets For every point taken in this Merit you have two such holdings, which can be almost anywhere in the world. 5-pt are grossly disabling or emotionally crippling - everything from useless atrophied legs to a permanent Derangement, decided on mutually by the player and the Storyteller. (INQ), Strength of Shadows (LaSombra) The powers created by Obtenebration do not dissipate until four hours after the Sun comes up. Light Sleeper You can awaken instantly at any sign of trouble or danger, and do so without any sleepiness or hesitation. In this respect they are as helpless as mortals. (CB:Tor1), Mystic Ability For some reason, you have visions. (CB: NOS1), Gifted The difficulties of all Craft and Expression rolls are reduced by three. Merits and Flaws are divided into four categories: physical, mental, social and supernatural. If this information becomes known among other elder vampires you will be shunned, or perhaps even put to the sun. You are not allowed to drink directly from cessels because you will contaminate them, so you have to remove the blood and pour it into a cup first. All difficulties dealing with that Animal are reduced by 2. Your skin is pink, you never really stopped breathing (even though you dont need to), and even sneezing comes naturally. Once they have drunk it, they must drink again, or spend a Willpower point at inconvenient moments to avoid the pangs of craving. That is, at Hurt or Injured, you suffer no wound penalties. (Cb:L1), Inbred (1 - 5 Flaw) A common occurrence among the incestuous Giovanni clan, inbreeding can take many forms, and this Flaw is best discussed with the Storyteller before a player takes it for her character. You are certain word of your proscribed behavior is slowly making its way through society. The least successful of the two rolls is the actual result of your action. The Storyteller is encouraged to enforce the effects of your Frailty, and some Frailties may cause serious problems for kinain in mortal society. (INQ) Recommended: Ghouls, Disease Carrier Your blood contains a disease that affects the mortals upon whom you feed. (ELY), Powerful Ghoul You have a very powerful ghoul Blood Bound to you. Gangrel are widely known for their durability and adaptability. You are still Incapacitated normally. You may purchase as many modifications as you can afford, but your social abilities are probably doomed. Indeed, your Mentors contacts may actually approach you at some point offering aid. The difficulty for reading a target's aura is reduced to five. (ELY), Diabolist, Known You have committed diablerie at least once to achieve your current position of power. This secretion is not sufficient to create a ghoul or sire progeny, although you may surreptitiously administer the blood oath if you kiss on the mouth or touch your lips to an open cut. Sanctity This Merit is sometimes called the halo effect; everyone considers the player pure and innocent, though not necessarily nave. He must feed upon the vitae of other Kindred. He still attempts to play on your sympathies for old times sake while working against you. (PGS). They will not offer any assistance to you, and may even alert your enemies to your presence in a city. At least you can stalk prey in a house of mirrors with relative ease. (GFA), Anachronism (Mortal)This Flaw reads exactly the same as the Mortal Society flaw for Vampires, however, its point value is diminished because it has limited effect. (ELY), Powerful Childe (1 - 5 Merit) You have a childe in a position of power within vampiric society. . If the ST having control of your memories is a NO GO for you, them amnesiac might just be the worst flaw in the game for you. You are unable to use Glamour while in contact with cold iron, and you cannot gain Glamour (through enchantment or a Rapture) while in contact with it. The cost of this Merit depends on the relative power and position of your paramour in Kindred society (3 for an ancilla, 4 for another elder of equal power, 5 for a more powerful elder). Worse, your willpower is considered to be one point lower whenever potential hook-ups try to seduce you or bend your will with supernatural powers. You may find yourself flirting with more than one person at the same time, a situation that could turn awkward in a heartbeat. You are able to understand many magical portents that are revealed to people every day, but are seen by few and interpreted by less. Basically, on average, 2d10 trends to 1 success. I'm not a fan of specific ST memory control in ANY game but that's how the flaw works in VTM. A 5 point Merit means that you often sense your others emotions, even at a distance, and can feel the others physical pain or peril. Whenever you are in a non-Society setting, you have a 1-die penalty to all social skills.
Merits and Flaws - Onyx Path Publishing The limbs may be regrown normally. This not a facility for blessing or cursing, or an ability that can be ruled by any conscious control. You rarely pay attention to those around you, assuming you know all there is to know of them once you have determined what part they play on the world stage (+1 difficulty to Perception rolls involving people you know). Focused Rage (1pt. Vampires reading your aura via Auspex assume you to be Kindred unless they have strong reason to suspect otherwise. This person might be your actual twin. She may also require your help at inconvenient times (such is the cost of friendship). Your rival occasionally gets the best of you, but you do the same to him. (GFA), Charmed Samadji (Ravnos; 1 - 4 Merit) Your family or sire has gifted you with an item of power. Often, with enough patience, new avenues of endeavor open, enemies grow careless and favors shift. Disgusting You have the ability to contort your body and face in all sorts of shocking and grotesque ways. Upholding the Masquerade becomes difficult for you. Your vampire has the following merit (s): Sanctity. Prodigies of Obtenebration also find Abyss rituals easier. You may declare your love for one another openly, although you risk becoming an outcast - or worse. This may not be taken with the flaw Deep Sleeper. (CB:AS1). Of course, you cant digest what you eat, and there will be some point during the evening when you must force yourself to heave it back up. Most treat you respectfully as a result, while some have only contempt for you, believing you to be nothing compared to them. You do not like to do anything that requires a lot of effort on your part. (NOS), Rebel (1 - 3 Flaw)For some reason, you (and possibly your allies) are considered rebels by other Inquisitors. Eventually, he will no longer be your exact double. You may still choose a Demeanor, and it can be as different from the character Natures as the player desires. Thus, when you are Hurt or Injured, you suffer no penalties to action. You may gain Glamour normally as any kinain would, but you will not have any initial Glamour to use for cantrips or Fae Gifts, making it unlikely you would have learned much about either (unless you have a gift that does not require Glamour to use). You are able to draw advice from these omens, for they provide hints of the future and warnings for the present. You can drink from winos with impunity, or pretend to be far drunker than you are in order to take advantage of an opponent. You want to do everything now, and the Devil take the hindmost. The pain of seeing so many die while you continued to exist was horrible to bear, so horrible that you have now isolated yourself emotionally from all others. The player is trusted, even if they are not trustworthy. Finally, the constant itching and irritaiton increase by one the difficulties of all your rolls to avoid frenzy. (PGS). As a result, you draw attention from members of the opposite sex, or your own sex, with raw animal magnetism. Personal Aura You do not project the aura associated with your road. Only the general flow of Kindred politics and society remains reasonably familiar; the rest of the world is gibberish. Surreal Beauty You are blessed with unspeakable beauty that supersedes most peoples notions of loveliness and a sense of grace and dignity that makes you undeniable. A character can not take this merit more than once. However, as a couple, you are very formidable. Your Unconquered ally may be called upon for assistance and may also enlist your support from time to time. Unblooded You never received any ritual of blooding from your sire or other warriors, and so your training is at a standstill. (CB:G1), Inconnu Associate The character is friends with another Kindred who belongs to the Inconnu. Clearing your name will be a strong motivation for performing well in all respects while on an assignment. (2 pts.)
Gangrel: Merits and Flaws @ Kismet's World of Darkness Some supernaturals will find this a positive aspect; others, particularly vampires, may likely be hostile to you. (GFA). Your vampire has the following flaw (s): Impatient. Surely you cannot be guilty of any wrongdoing! You can accomplish any of these feats with a minimum of concentration. If brought as a Flaw, then your extended family believes you may compromise their security. Download in Google Docs. (CB:G1), Vulnerability to Silver (Vampire) You suffer aggravated wounds from silver, just like a werewolf. The Storyteller should determine the nature of the particular compulsion, and you may indeed gain a wide and varied spectrum of compulsions. Hunted You are pursued by a fanatical witch-hunter who believes (perhaps correctly) that you are a danger to humanity. The only exception are the specific Mage: the Ascension merits and flaws at the bottom. (CB: NOS1), Ravaged [Kinain] You were Ravaged by a changeling at some point in your past, stripping you of the glamour of your fae heritage, which you have yet to recover. The character takes responsibility for training this vampire and for protecting her from harm. The ghoul has six points to put into any Discipline other than Thaumaturgy, although at least one point must be out into Potence. These have all been modified to provide you with protection, numerous places to rest and emergency escape routes. He must also be a good actor. (CG:S). Originally posted by Eddy on the V20 Blog. You must score one extra success to do damage with a bite, and once you have locked your teeth into your prey, you automatically cause the victim one additional Health level of damage for every two Blood Points taken (you have to chew and chew and chew). You are even able to move quietly over dry leaves. ImpatientYou have no patience for standing around and waiting. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. The campus also has lots of computer equipment, along with those who know how to use it. The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario). You have a good relationship with the family member and he will come to your aid if you call. (INQ). Dark SecretYou have some sort of secret that, if uncovered, would be of immense embarrassment to you and would make you a pariah in the local Kindred community. In the case of any discrepancies, your character will use the version that is specific to his venue. Ecclesial Rank (1 - 3 Merit)In addition to being a member of the Society of Leopold, you are also a member of the Roman Catholic hierarchy. Even other Nosferatu are repulsed by your stink, and your Stealth Dice Pools are reduced by two against any creature that can smell, unless you are upwind. Other Ventrue will give you no end of grief for your lack of any Blue Blood qualities whatsoever, and you are at a +3 difficulty on all social rolls . Yet, for reasons unknown, a simple touch from you is enough to illict the same effect. (CB:S).
Merits & Flaws | Emerald City Nights - ProBoards You have a 2-Dice penalty in any actions involving animals. The bugs may travel up to 20 feet from you to sting and distract your foes. Vampires consider you in the same manner you look at an all-you-can eat buffet. Your friend must have some influence or ability that make him valuable to the sect or you would have been ordered to destroy him long ago. Dark Ages describe the ability differently, but the cost and effect are the same. (V20) What are your favorite Flaws and Merits? White Wolf Wiki is a FANDOM Games Community. Although you would not give up your current position lightly, you may also call in this debt (or debts) should you require aid.