They 810 A monastery work partysix humanoid prisoners might even repeat the words of Kwalish himself as he (commoners) watched by five cultists and a talks of his extradimensional experiments with glass cult fanaticis seen collecting ore to fuel the baubles, and his efforts to hide his lab inside of one. A flood of towers are, in fact, humanoids. If the froghemoth takes 20 damage or more on a singleturn from a creature inside it, the froghemoth must succeedon a DC 20 Constitution saving throw at the end of thatturn or regurgitate all swallowed creatures, each of whichfalls prone in a space within 10 feet of the froghemoth. Lost Laboratory of Kwalish (5e) features new spells to enrich the game playing atmosphere. But the Cartophile can provide general directions there (depending on where you choose to place the peaks in your campaign, modified by various random encounters along the way and/or the NPC guides that may be with the party). 1 20. It can be found on page 57 of Lost Laboratory of Kwalish (5e). The swarm cant regain hit points or gain temporary hit points. Five monks led by an elder are allallowing a lock to be automatically sliced open with an sharpening tools and preparing to flay the flesh from theattack from an elder monks force pike. The Grand Master is a bone devil with these changes: Shards of a vorpal sword once broken against the devil replace its claws. Iftheir polearms with laser weapons secured from the the monks are harassed, or if the characters spend toomonasterys stores of technology. exhaustion, frightened, prone Scare (1/Day). 39Froghemoth Galeb DuhrHuge monstrosity, unaligned Medium elemental, neutralArmor Class 14 (natural armor) Armor Class 16 (natural armor)Hit Points 184 (16d12 + 80) Hit Points 85 (9d8 + 45)Speed 30 ft., swim 30 ft. will secure a promise from the characters to return Vorpal Shards. the familiars by adam jay epstein andrew jacobson books. Accessing the extradimensional space within (Arcana) check determines that the workings of thethis bauble grants entrance to Kwalishs lab at area O7. I grabbed this over at DnD Beyond and its a very clever adventure - especially for fans of the original Expedition to the Barrier Peaks. The means toagrees to aid the characters any way it can if they reignite the crafts engines might also be found therepromise to restore it to life. Get the 13 monsters from Lost Laboratory of Kwalish for use on D&D Beyond. 13SHAWN WOOD In either event, the devils elder monk bodyguards (see The Grand Master below) are ordered to strike with their exotic weapons, executing the errant monk while the Grand Master target must succeed on a DC 15 Wisdom saving throw welcomes the characters. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. 6 26. Senses darkvision 60 ft., passive Perception 15Quasit Languages Common, Sylvan Challenge 1 (200 XP)Tiny fiend (demon, shapechanger), chaotic evil Blurred Movement. Spellcasting. if doing so helps her claim them.) 4 The characters discover signs of past expeditions to d10 Encounter the Barrier Peaksthe remains of travelers crushed 1 A xorn and an umber hulk hunt as a team, with the by fallen rocks. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Gearbox can appear with Garret Barrier Peaks, and those tales circulate constantly whenever the tiefling first appears, or he could be found among adventurers, explorers, and bards. From One Mad Mage to AnotherIf you're running a campaign making use of Waterdeep: Part 1: Mission to theDungeon of the Mad Mage, Kwalish's laboratorymight contain secrets useful in the exploration of Barrier PeaksUndermountain. It is crafted from Each time the enhanced sphinx successfully answers laboratory debris attached to a small engine similar toa question, it demands that the characters pay the the large engines holding the monastery aloft. Its or range 30/120 ft., one target. A matching dock is A for more information. Tower Leveland allowed to work in peace, Kwalish found thecitys evil high priest threatening to transform him As the characters draw closer to the city, they get ainto Daoine Gloines latest art installation. Even if used in these ways, though, a cardLaboratory of Kwalish in a number of different ways. The force eventually emerge on a narrow cliff ledge overlooking of its impact created this valley and nearly destroyed an impossibly deep bowl-shaped valley within the the craft. Heaped around its base is a jumbled tangleprisoner in the temple ever since the creature was of old machinery, clockwork parts, piles of broken glasscaptured by the long-gone kenku. Complete the set and save on all sets of products that you don't already own and all future additions to the kit. Quick Contact Powered Armor. Even Kwalishs powered armor (see appendix B and after accessing the controls, though, no one can appendix D) approach the armor without setting off its automatic defenses. out. Only now, the characters are in Text that appears in a box like this is meant to bedire need of his aid . Melee Weapon Attack: +5 to hit, reach 5 ft., one Multiattack. The ten prisoners are humanoid commoners, armor. The life forceof the adventure. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life. FREE SIGN-UP! Or you can roll for or select more detailed encounters using the following tables. Any inspection or a successful DC 12 Creatures. Until this grapple ends, the how newcomers will be welcome to either join theirmonk cannot use its polearm on another target. The brains can go mobile by attachingmight wish to mitigate their threat of an instant kill by their canisters to Gearbox, Ctenmiirs coffin, thehaving them deal an extra 6d8 slashing damage instead. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.ft., one target. LOST LABORATORY OF KWALISH An Adventure Supporting Extra Life The legendary inventor Kwalish disappeared eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments. By placing your order, you agree to our. As per that spell, the characters might wishto name a specific creature from the plane the gateleads to, hoping to interact with it. Visible from across the monastery grounds, the planar crafts former main conning tower rises several hundredM1. If Ctenmiir escapes or is freed, heKwalish is grateful enough to help them with their quest might return to the monastery to occupy it as hiseven without payment. Dock. Multiattack. after which they are free to leave. If it is attacked own devising. by Inkubus. Actions Bites. Each canister Lost Laboratory of Kwalish | TM & 2018 Wizards.is connected by a thin silver wire to multiple pieces of more adventuring you want the characters to do. Even though it has no ability to move, the ooze is aware of all activity around it, and has The top level of the citys tallest standing tower is ringed extensive experience with drawing prey into itself. 45Ooze-Folk Magic Resistance. Whether following the monks symbols or finding The floating island is all that remains of the planar craft their own route through the caverns, the characters that crashed into the mountains eons ago. The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-False Appearance. Kwalish - Greyhawk Wiki The mephit exhales a 15-footHit Points 2 (1d4) cone of scalding steam. eventually. of your minds?M2. bone devil that founded the monastery. have any hope of surviving the tomb and ending the In the Forgotten Realms, one possible location for death curse, they must first make the dangerous journey the adventure is Chult, the land explored in Tomb of to the inventors lost lab. by Botisaurus. The constructs tentacles are outfitted with local stone towers rise up from the valley floor, though many teleportation-field devices (see the earlier sidebar), of those have toppled against one another to form allowing them to move throughout the city with a flying dangerous-looking walkways extending between the speed of 40 feet. Lost Laboratory of Kwalish | TM & 2018 Wizards. Hit: 4 (1d4 + 2)piercing damage. These horrid undead are the monasterysM7. A number of the towers that stand-ins for fruit in a market, as huge jewels worn athave toppled from age are above the ooze, providing a a ball, as a scepter and orb held by a statue noble, andmeans for characters to explore and take shelter safely so forth. When a creature starts its turn within100/400 ft., one target. Steal the highest-valued object from Alternative Entry. Lost Laboratory of Kwalish - Adventure Lookup broken relics from Kwalishs earlier experiments, The medusa fights until destroyed unless distracted by partial armatures, and the like. This purchase unlocks the contents of this adventure for use with D&D Beyond, including the book in digital format in the game compendiumand access options from the book in the searchable listings, character builder, and digital sheet. The dark side of the Force is a pathway to many abilities some consider to be unnatural. PDF Lost laboratory of kwalish maps - Limpiasol If the prisoners are rescued, they can supply some knowledge of the monastery before fleeing the mountains. Senses passive Perception 10 Languages any one language (usually Common) Challenge 2 (450 XP) Lost Laboratory of Kwalish | TM & 2018 Wizards. Also see appendix F for even more potential rumors of Mary claims to be part of a legendary lineage as the Barrier Peaks. As they start their search, they're first directed to an accomplished gnome map merchant named Anaxi Zephries, known as "the Cartophile.". Engine Room Throne Gate. The Barrier Peaks are in the world of Greyhawk, but honestly could be placed any DnD setting. Though anything of value brought tois slain, the bone devil is revealed to be an advanced or found in the monastery is meant for the treasury,rusea war machine of Kwalishs design, piloted by the monks have managed to hide away somea particularly ingenious quasit named Whazzit. Or you could have some of thedungeons deadly features be strange mechanical- No matter what hook brings the characters into themagical devices reminiscent of Kwalishs work. The mind flayer is a 10th-level spellcaster. However, on a failed check, the brain different locations. However, each hireling also has one or more secret agendas that might work against the characters interests. These were worked into Kwalishs original checks that rely on sight. I DM'd this as a one-shot Thanksgiving treat for some of my usual players. Unlike the figures seen standing staidly along the edges of the towers above, the hundreds of glass statues that Ooze Barrier. 22check reveals areas where the statues are in agitated It is undead.defensive poses. PDF The Familiars By Stacey Halls These PDF files are digitally watermarked to signify that you are the owner. Discover the best professional documents and content resources in AnyFlip Document Base. If things go bad for exploration-colonization expedition of human origin.it in combat, it might choose to do so in order to escape This adventure focuses on only a cursory exploration(if you wish to preserve the Grand Master as a future of a similarly crashed planar craft, but you can easilyvillain), or to summon an ally (if the fight against it expand the adventure by allowing characters to discoverproves too easy). Her pleas to be freed from the coffin might to connect with the baubles within the ooze. Intelligence (Investigation) or Wisdom (Perception) The controls that operate the antimagic field are check to find the controls, which appear to have been set into a wall and completely hidden behind a pile constructed from an augmented beholders or astral of junk. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest. Banks of instrument panels are set against the walls, Treasure. on the check depending on how the other galeb 4 A galeb duhr serves as a kind of door between duhr was treated. The armrests of the monasterys engines.throne are set with a complicated array of instruments,though many of the controls have been stripped This massive chamber is filled with the deafening humaway. Didn't see one, but might be I'm blind. The crown and scepter are crafted of rare The fuel originally carried by the planar craft has longmetal alloys and set with jeweled crystalline buttons been exhausted, and prisoners now shovel low-gradeplundered from the planar crafts instrument panels. On a failed save, thetarget is pulled into an unoccupied space within 5 feet ofthe froghemoth, and the froghemoth can make a bite attackagainst it as a bonus action.Froghemoth Lost Laboratory of Kwalish | TM & 2018 Wizards. Though the vast majorityof those recruits have perished or been imprisoned at A force pike uses an energy cell (see area M10),the hands of the Grand Master, twenty-five monksall a expending one charge for each successful attack. Hit Points 22 (5d8)Slam. floating disks active. screaming heard as the city was overwhelmed, relay the mad ranting of the medusa, and so forth. If Mary is with the party,are really a set of clockwork-controlling punch cards she might seek to keep all the mechanical Ioun stonesfrom the crashed planar craft. Each disk is identical to first opportunity. The medusa still shards, and numerous oddly shaped glass statues. What level & how many players have others played thru with & what is recommended? Working together, the brains maintain and each deactivates the floating disks it controls inthe monasterys technical operations. Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 15 (+2) 8 (1) 17 (+3) 10 (+0) 17 (+3) 14 (+2) 11 (+0)Skills Deception +5, Insight +4, Perception +4, Stealth +5 Saving Throws Dex +5, Int +5Senses darkvision 60 ft., passive Perception 14 Skills History +5, Nature +5, Perception +4, Survival +4Languages Common Damage Resistances cold, fire, lightning; bludgeoning,Challenge 6 (2,300 XP) piercing, and slashing from nonmagical attacksPetrifying Gaze. mechanical dilemma too challenging to overcome. All the prisoners are desperate to escape the monastery before the monastery, and feature residual buttons, dials, and its engines fail. The overall sense field devices function only in the monastery and in Daoineof the placeas evidenced in the alien geometries of its Gloine (where Kwalish has used the magical-mechanicalbuildings and its exposed technologyshould be one of technology of the craft to set up his new lab). The froghemoth can breathe air and water. Negotiating with it successfully allows this one attacks as soon as the characters are access to a secret tunnel that cuts days off the recognized. cowls down if they are approached. Doing with working laboratory equipment, similar to the ruined so shows a silent view through the similar monitor in the tomb of the medusa (area O4). He might even be a construct sent it has disadvantage on its Intelligence checks to answer.from the monastery for that purposeor his body Another obvious option is to allow the characters tomight be such a construct, and the brain in a jar from trick the sphinx with a logical conundrum, perhapsthe monasterys treasury is actually his. read aloud or paraphrased for the players when their characters first arrive at a location or under a specificAdventure Summary circumstance, as described in the text.The characters are charged with locating Kwalishs Most of the monsters that appear in this adventure arelong-lost laboratory and the magical technology that from the Monster Manual, along with new creatures andmight be found there. Grand Master demands a year of service simply for the Doing so might encourage characters to escape in that honor of the characters having visited the monastery, direction during the commotion of a fight. If its saving throw result is 5 or lower,the poisoned target falls unconscious for the same duration,or until it takes damage or another creature takes an actionto shake it awake.Heart Sight. Dormitories breaking the Grand Masters power) the engines begin to fail over a 24-hour period. Her undead body Development. The metal of the cells is leather robe worn by the Grand Master.especially susceptible to the planar crafts technology, Creatures. Only now, the characters are in dire need of his aid ADVENTURE SUMMARY 'The characters are charged with locating Kwalish's long-lost laboratory and the magical technology that might be found there. Jun 24, 2022 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. See that area for more information. The clockwork krakens senses operate through its tentacles as well as its main body. Secret Agendas. On a 5 or 6, the creature takes no action but usesSpeed 30 ft. all its movement to move in a random direction. into a strange loop of logic that forces her to let the Even if his goals are legitimate, the Cartophiles desire characters pass. Melee Weapon Attack: +4 to hit, reach 5 ft., onefeet of an ally of Garret that isnt incapacitated and Garret creature. 48Thug Animate Trees (1/Day). stones might help guide the characters to them, allowing You might also decide that the cards effects are as the party to gain favor by returning the sphinxs toll toclosely tied to the adventure as they are because they some of those who have paid it. Characters cannot leave the apparatus, but they can pilot it and explore their surroundings. If a 1 is STR DEX CON INT WIS CHArolled on an attack roll with a glass longsword, it shatters 4 (3) 23 (+6) 13 (+1) 10 (+0) 12 (+1) 7 (2)and can no longer be used. She suspects Apparatus of KwalishAARON HBRICH Lost Laboratory of Kwalish | TM & 2018 Wizards. Its bludgeoning damage if used with two hands.spellcasting ability is Wisdom (spell save DC 11, +3 to hitwith spell attacks). Source: Lost Laboratory of Kwalish 3rd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S, M (a fragment of stone, wood, or other building material) Duration: 24 hours You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The sphinx is immune to any effect that wouldGibbering. You can also limit cross to the monastery. Lost Laboratory of Kwalish | TM & 2018 Wizards. A successful those events.DC 18 Wisdom (Perception) check spots the difference Likewise, instead of flooding Daoine Gloine with oozebetween the diamond bauble and the other crystal in order to save himself from the citys evil cultists,specimens. cut, or is opened, the gears on the cover deactivate the Its radius extends to between the ninth and tenth disks, treasury engine, which begins to sputter. The froghemoth makes two attacks with its same turn, the target takes an extra 7 (2d6) bludgeoningtentacles. CN male tiefling bard/rogue Though Ctenmiir is able to speak from within the coffin and help guide the expedition, the coffin obeys only the The Cartophiles first choice to join the characters commands of the party members. The inventor who The mountains of the Barrier Peaks have grown steadily went by that name was really a construct, closer as you near the end of weeks of travel, making use created by Ioun to walk among mortals and of the old notes and maps of Kwalishs failed expedition. The umber hulk makes three attacks: two with its claws and one with its mandibles.Actions Claw. Extract Brain. In the course of the conversation, the knowledge of the monastery before making their kenku might mimic the sounds of destruction and own way safely out of the mountains. For characters 5th-10th level. As a bonus action, Garret can Creatures inside the cube can be seen but have total cover.give one chosen creature (other than him) a d6 inspiration A creature within 5 feet of the cube can take an action todie. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. 0506 A black metal cylinder that dictates the history of an unknown plant or animal species when held 0708 A cylindrical jar containing a pickled crustacean of unknown origin Lost Laboratory of Kwalish | TM & 2018 Wizards. Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Criminals, they are, using the peaks the range. spells prepared:Actions Cantrips (at will): mage hand, minor illusion, prestidigitation 1st level (4 slots): detect magic, identify, shieldMultiattack. Hidden in the treasury of the monastery are the Cartophile (but which is worth 750 gp if the further notes and lore that let the characters push on to characters decide to shop it elsewhere) Daoine Gloine. A ship that could navigate the very planes, it was. Hit: 14 (2d8 + 5) slashing damage.Rock. In addition, the journal provides plentiful on its own sputtering engine, and is largely filled with evidence of Kwalishs fascination with extradimensional a heaping, tangled mass of wreckage.
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